Autor Thema: Tutorials zu WarZone2100  (Gelesen 17452 mal)

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Offline lav_coyote25

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Tutorials zu WarZone2100
« Antwort #15 am: 2003-11-26, 17:20:45 »
Zitat von: Kreuvf
But please rearrange it. It's too complex (unübersichtlich laut dict.leo.org).


ok - how would you like to see it arranged.  you have asked before and i  in return asked you how to arrange the site.

i am open to suggestions. tell me how you would like it to be.  keep in mind it is a huge (HUGE) site.  and if things keep going the way they have over the last year - its going to get bigger yet...

so now is the time to start thinking and suggesting.  thanks and i am patiently awaiting your reply. :D
Documents Project
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Mars Campaign site
http://groups.msn.com/wz2100mars/_whatsnew.msnw
http://wztoys.org/xoops/modules/news/

Offline Kreuvf

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Tutorials zu WarZone2100
« Antwort #16 am: 2003-11-26, 18:48:02 »
no prob, the mail has been sent to you.. 8)
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
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Offline speedy

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Tutorials zu WarZone2100
« Antwort #17 am: 2003-11-26, 19:24:36 »
something other...

------------------

sorry friend,
haven't had time to test your maps up to now - seems this evening I will at least take a look ... to your ... what ??? now 7 ???? maps - and the 3 from Mabster....   :roll:  ... wow... long night...

-----------------------------------------------------

but another thing, I'm just thinking around....
 :twisted:

 :twisted:  :twisted:

 :twisted:  :twisted:  :twisted:

a Multiplayer-CoOp-CAMPAIGN !!!!!

You, Coyote, have made several Mars-Maps... so it's not a dual-brain-thinkthrough to come to the idea to make a campaign about them...

How ?
You would make "only a little" updates to your maps - keeping some (up to now not existing story line) in mind...

Troman's WZStarter WILL be able to give mod-support, right ?

so this can be very easy:
For every map of this multiplayer coop mars campaign (mc²   :wink: ) "we" will provide an ini file in which the exact location of any ai is given (2-5) - also the location of the human players (1-3)
so when starting WZS with this map, all will be set up for this campaign mission...   :twisted:  ... but for sure that will be aiBoosted - that should be clear...  :lol:

okay, you have to restart WZS to get to the next mission, but as one mission take surely 2-4 hours I can't think THIS will be a big problem....   :twisted:

what do you think 'bout that ?
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline lav_coyote25

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Tutorials zu WarZone2100
« Antwort #18 am: 2003-11-28, 15:44:26 »
Zitat
Zitat von: Kreuvf
no prob, the mail has been sent to you.. 8)



which email address did you send it to... still has not arrived...

kgmetcalfe@hotmail.com

thankyou.


got the email - looks good. will see what i can come up with. thankyou very much.
Documents Project
http://members.shaw.ca/kgmetcalfe/
Mars Campaign site
http://groups.msn.com/wz2100mars/_whatsnew.msnw
http://wztoys.org/xoops/modules/news/

Offline Kreuvf

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Tutorials zu WarZone2100
« Antwort #19 am: 2003-11-28, 19:00:58 »
It was a pleasure to help you.
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
Kein Privatsupport, PMs werden ignoriert.