thanx very much Kevin!
now the generator script is included in the wdg.
the only thing left in the AI-Files is the "money-boost" for the AI.
aiboost1.8beta1 comes with three different "boosts" for the AI:
- the original (not modified by me)
- little boosting(little more money)
- mega cheat (ai has infinite money
)
and these are selectable in the WZStarter program so you can put 'unmodified' AIs to your left and 'mega-cheating' AIs to your right for example... (or a better example, when playing with an unexperienced friend, give him not-cheating enemies but the megacheating guys to you...)
please keep helping us and writing here *free* skripts
hm, haven't that time to figure out what your gate-script can do...
but another idea I want to implement in aiboost 2.0:
is it possible to drop units on a given point on the map by scripting ?
(gate... star gate... you understand
or stratospere... beamer...)