Autor Thema: Fehleranalyse bei Mods  (Gelesen 6747 mal)

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Offline Black NEXUS

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Fehleranalyse bei Mods
« am: 2009-12-23, 18:38:22 »
Hiho,

bin ja mal wieder dabei, meinen alten Mod so umzuschreiben, dass er auf den aktuellen Versionen läuft. Hab auch schon Fortschritte gemacht, es lief ja auch schon, nur noch leider nicht mit allen Features.
Aktuelles Problem ist nicht bekannt, da ich keine Fehler mehr erhalte, aus dem Debug Modus werd ich auch nicht schlau, evt. kann jemand anhand des Logs finden.

Den unfertigen Mod möchte ich ungern hochladen.

wz      |06:27:49: [strresLoad] Reading...[directory D:\Games\Warzone 2100\mods/multiplay\zdm.wz] messages/strings/names.txt
never   |06:27:49: [res_parse] directory: stats
never   |06:27:49: [res_parse] Current resource directory: stats/
never   |06:27:49: [res_parse] file: SWEAPON weapons.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/weapons.txt
never   |06:27:49: [hashBuffer] NewData is {ZNULLWEAPO}
 size is 36132 bytes
net     |06:27:49: [calcDataHash] DataHash[ 0] = 62344024
never   |06:27:49: [loadWeaponStats] STATS: Zero Flightspeed for ZNULLWEAPON - using default of 500
never   |06:27:49: [res_parse] file: SBODY body.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/body.txt
never   |06:27:49: [hashBuffer] NewData is {ZNULLBODY,}
 size is 5068 bytes
net     |06:27:49: [calcDataHash] DataHash[ 1] = 48763839
never   |06:27:49: [res_parse] file: SBRAIN brain.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/brain.txt
net     |06:27:49: [hashBuffer] The size of the buffer (97 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 100 bytes.
never   |06:27:49: [hashBuffer] NewData is {ZNULLBRAIN}
 size is 100 bytes
net     |06:27:49: [calcDataHash] DataHash[ 7] = 4eafd0cd
never   |06:27:49: [res_parse] file: SPROP propulsion.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/propulsion.txt
net     |06:27:49: [hashBuffer] The size of the buffer (1422 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 1424 bytes.
never   |06:27:49: [hashBuffer] NewData is {ZNULLPROP,}
 size is 1424 bytes
net     |06:27:49: [calcDataHash] DataHash[ 4] = 146199f1
never   |06:27:49: [res_parse] file: SSENSOR sensor.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/sensor.txt
net     |06:27:49: [hashBuffer] The size of the buffer (1769 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 1772 bytes.
never   |06:27:49: [hashBuffer] NewData is {ZNULLSENSO}
 size is 1772 bytes
net     |06:27:49: [calcDataHash] DataHash[ 5] = 18a7c38a
never   |06:27:49: [res_parse] file: SECM ecm.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/ecm.txt
net     |06:27:49: [hashBuffer] The size of the buffer (113 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 116 bytes.
never   |06:27:49: [hashBuffer] NewData is {ZNULLECM,L}
 size is 116 bytes
net     |06:27:49: [calcDataHash] DataHash[ 3] = 4cdbade0
never   |06:27:49: [res_parse] file: SREPAIR repair.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/repair.txt
net     |06:27:49: [hashBuffer] The size of the buffer (403 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 404 bytes.
never   |06:27:49: [hashBuffer] NewData is {ZNULLREPAI}
 size is 404 bytes
net     |06:27:49: [calcDataHash] DataHash[ 6] = 066239ac
never   |06:27:49: [res_parse] file: SCONSTR construction.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/construction.txt
never   |06:27:49: [hashBuffer] NewData is {ZNULLCONST}
 size is 184 bytes
net     |06:27:49: [calcDataHash] DataHash[ 2] = 4f6d7e32
never   |06:27:49: [res_parse] file: SPROPTYPES propulsiontype.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/propulsiontype.txt
never   |06:27:49: [hashBuffer] NewData is {Wheeled,GR}
 size is 156 bytes
net     |06:27:49: [calcDataHash] DataHash[ 8] = 65475a4b
never   |06:27:49: [res_parse] file: SPROPSND propulsionsounds.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/propulsionsounds.txt
never   |06:27:49: [res_parse] file: STERRTABLE terraintable.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/terraintable.txt
net     |06:27:49: [hashBuffer] The size of the buffer (559 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 560 bytes.
never   |06:27:49: [hashBuffer] NewData is {0,0,100
0,}
 size is 560 bytes
net     |06:27:49: [calcDataHash] DataHash[ 9] = 121c19df
never   |06:27:49: [res_parse] file: SSPECABIL specialability.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/specialability.txt
never   |06:27:49: [res_parse] file: SBPIMD bodypropulsionimd.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/bodypropulsionimd.txt
never   |06:27:49: [res_parse] file: SWEAPSND weaponsounds.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/weaponsounds.txt
never   |06:27:49: [res_parse] file: SWEAPMOD weaponmodifier.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/weaponmodifier.txt
net     |06:27:49: [hashBuffer] The size of the buffer (863 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 864 bytes.
never   |06:27:49: [hashBuffer] NewData is {ANTI AIRCR}
 size is 864 bytes
net     |06:27:49: [calcDataHash] DataHash[10] = 436845a0
never   |06:27:49: [res_parse] file: STEMPL templates.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/templates.txt
net     |06:27:49: [hashBuffer] The size of the buffer (42099 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 42100 bytes.
never   |06:27:49: [hashBuffer] NewData is {BarbarianT}
 size is 42100 bytes
net     |06:27:49: [calcDataHash] DataHash[11] = 694071d3
never   |06:27:49: [res_parse] file: STEMPWEAP assignweapons.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/assignweapons.txt
net     |06:27:49: [hashBuffer] The size of the buffer (13519 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 13520 bytes.
never   |06:27:49: [hashBuffer] NewData is {ASPOTTER,C}
 size is 13520 bytes
net     |06:27:49: [calcDataHash] DataHash[12] = 76305ac5
never   |06:27:49: [res_parse] file: SFUNC functions.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/functions.txt
net     |06:27:49: [hashBuffer] The size of the buffer (16990 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 16992 bytes.
never   |06:27:49: [hashBuffer] NewData is {Production}
 size is 16992 bytes
net     |06:27:49: [calcDataHash] DataHash[18] = 3e1ca68c
never   |06:27:49: [res_parse] file: SSTRUCT structures.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/structures.txt
net     |06:27:49: [hashBuffer] The size of the buffer (21314 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 21316 bytes.
never   |06:27:49: [hashBuffer] NewData is {A0ADemolis}
 size is 21316 bytes
net     |06:27:49: [calcDataHash] DataHash[13] = 3d1ac6d7
never   |06:27:49: [res_parse] file: SSTRFUNC structurefunctions.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/structurefunctions.txt
net     |06:27:49: [hashBuffer] The size of the buffer (1305 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 1308 bytes.
never   |06:27:49: [hashBuffer] NewData is {A0Research}
 size is 1308 bytes
net     |06:27:49: [calcDataHash] DataHash[15] = 5ef1d8a5
never   |06:27:49: [res_parse] file: SSTRWEAP structureweapons.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/structureweapons.txt
net     |06:27:49: [hashBuffer] The size of the buffer (5230 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 5232 bytes.
never   |06:27:49: [hashBuffer] NewData is {A0BaBaRock}
 size is 5232 bytes
net     |06:27:49: [calcDataHash] DataHash[14] = 6306aaaa
never   |06:27:49: [res_parse] file: SSTRMOD structuremodifier.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/structuremodifier.txt
never   |06:27:49: [hashBuffer] NewData is {ANTI AIRCR}
 size is 532 bytes
net     |06:27:49: [calcDataHash] DataHash[16] = 227b6735
never   |06:27:49: [res_parse] file: SFEAT features.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] stats/features.txt
net     |06:27:49: [hashBuffer] The size of the buffer (2833 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 2836 bytes.
never   |06:27:49: [hashBuffer] NewData is {Crate,1,1,}
 size is 2836 bytes
net     |06:27:49: [calcDataHash] DataHash[17] = 7d8af6ec
never   |06:27:49: [res_parse] directory: messages
never   |06:27:49: [res_parse] Current resource directory: messages/
never   |06:27:49: [res_parse] file: RESEARCHMSG messages.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\base.wz] messages/messages.rmsg
never   |06:27:49: [res_parse] file: RESEARCHMSG resmessages1.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] messages/resmessages1.rmsg
never   |06:27:49: [res_parse] file: RESEARCHMSG resmessages12.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\base.wz] messages/resmessages12.rmsg
never   |06:27:49: [res_parse] file: RESEARCHMSG resmessages2.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] messages/resmessages2.rmsg
never   |06:27:49: [res_parse] file: RESEARCHMSG resmessages23.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] messages/resmessages23.rmsg
never   |06:27:49: [res_parse] file: RESEARCHMSG resmessages3.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] messages/resmessages3.rmsg
never   |06:27:49: [res_parse] file: RESEARCHMSG resmessagesall.rmsg
wz      |06:27:49: [loadResearchViewData] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] messages/resmessagesall.rmsg
wz      |06:27:49: [levLoadData] Loading [directory: D:\Games\Warzone 2100\mp.wz] wrf/multires.wrf ...
wz      |06:27:49: [resLoad] resLoad: loading [directory: D:\Games\Warzone 2100\mp.wz] wrf/multires.wrf
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mp.wz] wrf/multires.wrf
never   |06:27:49: [res_parse] directory: stats/research/multiplayer
never   |06:27:49: [res_parse] Current resource directory: stats/research/multiplayer/
never   |06:27:49: [res_parse] file: RESCH research.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/research/multiplayer/research.txt
never   |06:27:49: [hashBuffer] NewData is {R-Cyborg-W}
 size is 55120 bytes
net     |06:27:49: [calcDataHash] DataHash[19] = 41591c69
never   |06:27:49: [res_parse] file: RPREREQ prresearch.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/research/multiplayer/prresearch.txt
never   |06:27:49: [hashBuffer] NewData is {R-Comp-Com}
 size is 27488 bytes
net     |06:27:49: [calcDataHash] DataHash[20] = 1144365e
never   |06:27:49: [res_parse] file: RCOMPRED redcomponents.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/research/multiplayer/redcomponents.txt
net     |06:27:49: [hashBuffer] The size of the buffer (970 bytes - stripped 0) is not on a 4 byte boundry, compensating to a new buffer size of 972 bytes.
never   |06:27:49: [hashBuffer] NewData is {R-Wpn-AAGu}
 size is 972 bytes
net     |06:27:49: [calcDataHash] DataHash[21] = 3c1db1dc
never   |06:27:49: [res_parse] file: RCOMPRES resultcomponent.txt
wz      |06:27:49: [openLoadFile] Reading...[directory: D:\Games\Warzone 2100\mods/multiplay\zdm.wz] stats/research/multiplayer/resultcomponent.txt
never   |06:27:49: [hashBuffer] NewData is {R-Wpn-AAGu}
 size is 5744 bytes
net     |06:27:49: [calcDataHash] DataHash[23] = 35683632
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Offline Kreuvf

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Re: Fehleranalyse bei Mods
« Antwort #1 am: 2009-12-24, 08:34:34 »
Da steht keine Fehlermeldung dabei oder habe ich was übersehen?
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
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Offline Black NEXUS

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Re: Fehleranalyse bei Mods
« Antwort #2 am: 2009-12-24, 15:29:01 »
Da steht keine Fehlermeldung dabei oder habe ich was übersehen?
Nein, haste schon richtig erkannt, hätte es einen Error gegeben, hätte ich es ja auch selbst erkennen können^^

Der Fehler lag hier in der letzten genannten Datei, also der resultcomponent.txt. Mittlerweile bin ich ja auch so schlau, um die Logs so genau deuten zu können und mir die genannten Dateien näher anzuschauen.

Leider gibt es immer wieder Dinge, welche auftreten, aber für mich keinen Sinn ergeben. Darüber hinaus sind die Grenzen für Forschungen & Co viel zu niedrig, wie soll man z.B. neue Waffen hinzufügen, wenn man nur noch max. 2 Resultate einfügen kann? Da muss eindeutig die Grenze angehoben werden, weil sonst sehe ich da schwarz, ganz eindeutig... Will ja nix anderes überschreiben, soll ja erweitert werden...
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