Hallo,
Also damit es mal Allgemein ist und nicht nur Kreuvf mir helfen kann.
Ich hab ein Sagen wir Grafisches Problem.
Wenn ich WZ starte dann Schaltet mein Monitor kurz um und wieder auf den Dektop zurück aber in ner geringeren Auflösung (Schätzungsweise 1024) Und Meine Maus hängt Oben Links in einem minimalen Feld von 0,5 x 2cm fest das von link und oben etwa 3cm absteht (Bildschirmrand).
Eine Programmfehlerdatei Legt mir WZ leider nicht an. Ich hab es erst mit Deinstalieren und der Version 2.0.7 Versucht nachdem ich eine geupdatete Versin von 0.6 auf 0.7 auf 0.8 hatte. Dann ging das auch nicht und hab es nocheinmal mit der 0.8 Version versucht. Gleiches problem. OpenGL Anhand von BillardGL getestet und Funktionierte. Grafik komplett Neuinstaliert.
So, mehr weiß ich nicht was ich dazu sagen kann. nur noch mein Rechner:
Win XP SP2
AMD 2400+ XP
Readon 9200 SE 64MB
512MB Ram
PS:
dank Kreuvf und
--debug all >debuginfo.txt
ham das hier Herraus in der stderr.txt bei einem Einmaligen Starten von WZ2100 2.0.8 (Vollinstal)
wz: Warzone 2100 - Version 2.0.8_rc1 - Built Oct 25 2007
wz: Compiled against PhysFS version: 1.0.1
wz: Linked against PhysFS version: 1.0.1
wz: Write dir: C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\
wz: Base dir: E:\Spiele\Warzone 2100\
main: reinitializing
wz: Loading the registry from config
wz: Parsing the registry from config
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
wz: Writing prefs to registry
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
wz: registerSearchPath: Registering C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\ at priority 2
wz: rebuildSearchPath: Cleaning up
wz: rebuildSearchPath: Switching to multiplay mods
wz: registerSearchPath: Registering E:\Spiele/data/ at priority 3
wz: rebuildSearchPath: Cleaning up
wz: rebuildSearchPath: Switching to multiplay mods
wz: registerSearchPath: Registering E:\Spiele/share/warzone2100/ at priority 4
wz: rebuildSearchPath: Cleaning up
wz: rebuildSearchPath: Switching to multiplay mods
wz: registerSearchPath: Registering E:\Spiele\Warzone 2100\ at priority 5
wz: rebuildSearchPath: Cleaning up
wz: rebuildSearchPath: Switching to multiplay mods
wz: Search paths:
wz: [C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\]
wz: [E:\Spiele\Warzone 2100\maps\2c-desertstorm.wz]
wz: [E:\Spiele\Warzone 2100\maps\MountainsbyFingolfin.wz]
wz: [E:\Spiele\Warzone 2100\maps\RiverbyFingolfin.wz]
wz: [E:\Spiele\Warzone 2100\mp.wz]
wz: [E:\Spiele\Warzone 2100\]
wz: [E:\Spiele\Warzone 2100\warzone.wz]
wz: gamedesc.lev found at E:\Spiele\Warzone 2100\warzone.wz
main: reinitializing
net: NETinit
never: NETPLAY: Init called, MORNIN'
wz: Loading lev file: 2c-River.addon.lev
wz: Loading lev file: 2c-desertstorm.addon.lev
wz: Loading lev file: 4c-Mountains.addon.lev
sound: OpenAL Version : 1.1
sound: OpenAL Renderer : Software
sound: OpenAL Extensions : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
never: BLKCREATE CALLED !!!!!!!!!!!!!!!!!!!!!!
last message repeated 2 times
main: Initialising frontend : wrf/frontend.wrf
never: driveInitVars: Driving
main: frontEndInitialise: loading resource file .....
wz: resLoad: loading wrf/frontend.wrf
never: directory: images
never: loadingScreenCallback: pause 2267
texture: LoadTextureFile: intfac0.png
texture: Load texture from resource cache: intfac0.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac0.png type=1 col=1 res=1
texture: LoadTextureFile: intfac1.png
texture: Load texture from resource cache: intfac1.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac1.png type=1 col=1 res=1
texture: LoadTextureFile: intfac2.png
texture: Load texture from resource cache: intfac2.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac2.png type=1 col=1 res=1
texture: LoadTextureFile: intfac3.png
texture: Load texture from resource cache: intfac3.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac3.png type=1 col=1 res=1
texture: LoadTextureFile: intfac4.png
texture: Load texture from resource cache: intfac4.png (256, 256)
texture: pie_AddBMPtoTexPages: intfac4.png type=1 col=1 res=1
texture: LoadTextureFile: frend0.png
texture: Load texture from resource cache: frend0.png (512, 512)
texture: pie_AddBMPtoTexPages: frend0.png type=1 col=1 res=1
texture: LoadTextureFile: frend1.png
texture: Load texture from resource cache: frend1.png (256, 256)
texture: pie_AddBMPtoTexPages: frend1.png type=1 col=1 res=1
texture: LoadTextureFile: frend2.png
texture: Load texture from resource cache: frend2.png (256, 256)
texture: pie_AddBMPtoTexPages: frend2.png type=1 col=1 res=1
texture: LoadTextureFile: frend3.png
texture: Load texture from resource cache: frend3.png (256, 256)
texture: pie_AddBMPtoTexPages: frend3.png type=1 col=1 res=1
never: directory: texpages
texture: bufferTexPageLoad: page-6-features-arizona.png texturepage ...
texture: bufferTexPageLoad: page-6 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-6 type=1 col=0 res=1
texture: bufferTexPageLoad: page-7-barbarians-arizona.png texturepage ...
texture: bufferTexPageLoad: page-7 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-7 type=1 col=0 res=1
texture: bufferTexPageLoad: page-8-player buildings-bases.png texturepage ...
texture: bufferTexPageLoad: page-8 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-8 type=1 col=0 res=1
texture: bufferTexPageLoad: page-9-player-hard buildings-bases.png texturepage ...
texture: bufferTexPageLoad: page-9 texturepage added (length=6)
texture: pie_AddBMPtoTexPages: page-9 type=1 col=0 res=1
texture: bufferTexPageLoad: page-10-laboratories.png texturepage ...
texture: bufferTexPageLoad: page-10 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-10 type=1 col=0 res=1
texture: bufferTexPageLoad: page-11-player buildings.png texturepage ...
texture: bufferTexPageLoad: page-11 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-11 type=1 col=0 res=1
texture: bufferTexPageLoad: page-12-player buildings.png texturepage ...
texture: bufferTexPageLoad: page-12 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-12 type=1 col=0 res=1
texture: bufferTexPageLoad: page-13-player buildings.png texturepage ...
texture: bufferTexPageLoad: page-13 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-13 type=1 col=0 res=1
texture: bufferTexPageLoad: page-14-droid hubs.png texturepage ...
texture: bufferTexPageLoad: page-14 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-14 type=1 col=0 res=1
texture: bufferTexPageLoad: page-15-droid hubs.png texturepage ...
texture: bufferTexPageLoad: page-15 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-15 type=1 col=0 res=1
texture: bufferTexPageLoad: page-16-droid drives.png texturepage ...
texture: bufferTexPageLoad: page-16 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-16 type=1 col=0 res=1
texture: bufferTexPageLoad: page-17-droid weapons.png texturepage ...
texture: bufferTexPageLoad: page-17 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-17 type=1 col=0 res=1
texture: bufferTexPageLoad: page-18-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-18 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-18 type=1 col=0 res=1
texture: bufferTexPageLoad: page-19-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-19 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-19 type=1 col=0 res=1
texture: bufferTexPageLoad: page-20-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-20 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-20 type=1 col=0 res=1
texture: bufferTexPageLoad: page-21-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-21 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-21 type=1 col=0 res=1
texture: bufferTexPageLoad: page-22-fx`s.png texturepage ...
texture: bufferTexPageLoad: page-22 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-22 type=1 col=0 res=1
texture: bufferTexPageLoad: page-23-fx`s-hard.png texturepage ...
texture: bufferTexPageLoad: page-23 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-23 type=1 col=0 res=1
texture: bufferTexPageLoad: page-24-fx`s.png texturepage ...
texture: bufferTexPageLoad: page-24 texturepage added (length=7)
texture: pie_AddBMPtoTexPages: page-24 type=1 col=0 res=1
never: directory: audio/sfx/interfce
never: directory: audio
never: directory: messages/strings
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
main: Entering main loop
main: frame quit
main: Shuting down frontend
wz: Writing prefs to registry
wz: Saving the registry to config
wz: We are to write (config) as (config) of size 582
wz: Successfully wrote to C:\Dokumente und Einstellungen\Bastian\Eigene Dateien\Warzone 2100\\config with 582 bytes
wz: TEXPAGE resource: page-24(45b5e64) not used
wz: TEXPAGE resource: page-23(45b5e63) not used
wz: TEXPAGE resource: page-22(45b5e62) not used
wz: TEXPAGE resource: page-21(45b5e61) not used
wz: TEXPAGE resource: page-20(45b5e60) not used
wz: TEXPAGE resource: page-19(45b5e79) not used
wz: TEXPAGE resource: page-18(45b5e78) not used
wz: TEXPAGE resource: page-17(45b5e77) not used
wz: TEXPAGE resource: page-16(45b5e76) not used
wz: TEXPAGE resource: page-15(45b5e75) not used
wz: TEXPAGE resource: page-14(45b5e74) not used
wz: TEXPAGE resource: page-13(45b5e73) not used
wz: TEXPAGE resource: page-12(45b5e72) not used
wz: TEXPAGE resource: page-11(45b5e71) not used
wz: TEXPAGE resource: page-10(45b5e70) not used
wz: TEXPAGE resource: page-9(545b5e9) not used
wz: TEXPAGE resource: page-8(545b5e8) not used
wz: TEXPAGE resource: page-7(545b5e7) not used
wz: TEXPAGE resource: page-6(545b5e6) not used
wz: STR_RES resource: names.txt(1a46bb4) not used
wz: STR_RES resource: strings.txt(29caf34) not used
never: pie_TexShutDown successful - freed 0 texture pages
never: blkReset: memory usage:
never: Blocks allocated 3072k, Memory allocated 2892k
main: Shuting down application
main: shutting down audio capture
main: shutting down audio playback
main: shutting down networking
net: NETshutdown
main: free game data (forces)
main: free game data (structure limits)
main: shutting down audio subsystems
main: shutting down CD audio
sound: sound_ShutdownLibrary: starting shutdown
sound: sound_ShutdownLibrary: make default context NULL
sound: sound_ShutdownLibrary: destroy previous context
sound: sound_ShutdownLibrary: close device
main: shutting down graphics subsystem
never: pie_TexShutDown successful - freed 0 texture pages