Autor Thema: Game stürtzt ab!  (Gelesen 9177 mal)

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Offline DragonSoul

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Game stürtzt ab!
« am: 2009-06-03, 23:20:59 »

1. Problem:Bis zum Hauptmenü is alles ok wenn ich dann zb auf single player gehe neue kampanie dann komm das intro video und dann bäm stürzt das game ab(is auch beim gefecht so).
2. Warzone Version: 2.2.0 is glaube die neuste version 2.0.0 oder (war 10mb gross) hatte funktioniert
3. Bertiebssystem: Windows XP Professional sp2
4. Grafikkarte + Treiberversion :onboard 64mb
5. Soundkarte : Ka
6. CD-Laufwerk : DvD laufwerk von lg
7. Netzwerk: W-Lan dsl2000

Offline Kreuvf

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Re: Game stürtzt ab!
« Antwort #1 am: 2009-06-04, 17:59:41 »
Und was ist jetzt dein Anliegen? :P
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
Kein Privatsupport, PMs werden ignoriert.

Offline DragonSoul

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Re: Game stürtzt ab!
« Antwort #2 am: 2009-06-04, 20:15:55 »
logischer weise will ich das dass game funzt û.u
da währ ein bisschen hilfe net schlecht wen wer mir sagen kann wie ich das game zum laufen bekomme...

Offline Kreuvf

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Re: Game stürtzt ab!
« Antwort #3 am: 2009-06-05, 18:15:00 »
Dann brauchen wir genauere Informationen zum Absturz. stderr.txt ist da immer erstmal ein geeigneter Kandidat.
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
Kein Privatsupport, PMs werden ignoriert.

Offline DragonSoul

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Re: Game stürtzt ab!
« Antwort #4 am: 2009-06-05, 22:24:53 »
error   |03:07:45: [rebuildSearchPath] Failed to remove path D:/data/\ again
error   |03:07:45: [rebuildSearchPath] Failed to remove path D:/share/warzone2100/\ again

Offline Kreuvf

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Re: Game stürtzt ab!
« Antwort #5 am: 2009-06-06, 10:32:52 »
Spiel mal mit --debug all starten.
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
Kein Privatsupport, PMs werden ignoriert.

Offline DragonSoul

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Re: Game stürtzt ab!
« Antwort #6 am: 2009-06-06, 12:53:08 »
wz      |12:50:05: [SDL_main] Using language:
wz      |12:50:05: [initialize_ConfigDir] Write dir: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\
wz      |12:50:05: [initialize_ConfigDir] Base dir: D:\Warzone 2100\
wz      |12:50:05: [SDL_main] Warzone 2100 - Version 2.2.0
fog     |12:50:05: [war_SetFog] Visual fog turned OFF
fog     |12:50:05: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main    |12:50:05: [SDL_main] initializing
wz      |12:50:05: [registry_load] Loading the registry from [directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:05: [openLoadFile] Reading...[directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:05: [registry_load] Parsing the registry from [directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:05: [setLanguage] Setting language to "System locale" ()
wz      |12:50:05: [setLocaleWindows] Requested locale "0"
fog     |12:50:05: [war_SetFog] Visual fog turned OFF
fog     |12:50:05: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
fog     |12:50:05: [avSetStatus] avSetStatus: Setting fog of war ON
texture |12:50:06: [setTextureSize] texture size set to 64
wz      |12:50:06: [registry_save] Saving the registry to [directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:06: [saveFile] We are to write (config) of size 720
wz      |12:50:06: [saveFile] Successfully wrote to C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\\config with 720 bytes
wz      |12:50:06: [registry_save] Saving the registry to [directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:06: [saveFile] We are to write (config) of size 720
wz      |12:50:06: [saveFile] Successfully wrote to C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\\config with 720 bytes
net     |12:50:06: [NETinit] NETinit
net     |12:50:06: [NETinit] NETPLAY: Init called, MORNIN'
wz      |12:50:06: [saveConfig] Writing prefs to registry
wz      |12:50:06: [registry_save] Saving the registry to [directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:06: [saveFile] We are to write (config) of size 720
wz      |12:50:06: [saveFile] Successfully wrote to C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\\config with 720 bytes
wz      |12:50:06: [registerSearchPath] registerSearchPath: Registering C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\ at priority 2
wz      |12:50:06: [rebuildSearchPath] Cleaning up
wz      |12:50:06: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |12:50:06: [registerSearchPath] registerSearchPath: Registering D:/data/ at priority 3
wz      |12:50:06: [rebuildSearchPath] Cleaning up
wz      |12:50:06: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |12:50:06: [registerSearchPath] registerSearchPath: Registering D:/share/warzone2100/ at priority 4
wz      |12:50:06: [rebuildSearchPath] Cleaning up
wz      |12:50:06: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |12:50:06: [registerSearchPath] registerSearchPath: Registering D:\Warzone 2100\ at priority 5
wz      |12:50:06: [rebuildSearchPath] Cleaning up
wz      |12:50:06: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |12:50:06: [printSearchPath] Search paths:
wz      |12:50:06: [printSearchPath]     [C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\]
wz      |12:50:06: [printSearchPath]     [D:\Warzone 2100\mp.wz]
wz      |12:50:06: [printSearchPath]     [D:\Warzone 2100\]
wz      |12:50:06: [printSearchPath]     [D:\Warzone 2100\base.wz]
wz      |12:50:06: [printSearchPath]     [D:\Warzone 2100\sequences.wz]
wz      |12:50:06: [scanDataDirs] gamedesc.lev found at D:\Warzone 2100\base.wz
3d      |12:50:06: [screenInitialise] OpenGL Vendor : SiS
3d      |12:50:06: [screenInitialise] OpenGL Renderer : Xabre VGA / MMX/SSE2 /AGP
3d      |12:50:06: [screenInitialise] OpenGL Version : 1.3.0
3d      |12:50:06: [screenInitialise] OpenGL Extensions : GL_ARB_depth_texture GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compile¸há
3d      |12:50:06: [screenInitialise] Supported OpenGL extensions:
3d      |12:50:06: [screenInitialise]   * OpenGL 1.2 is supported!
3d      |12:50:06: [screenInitialise]   * OpenGL 1.3 is supported!
3d      |12:50:06: [screenInitialise]   * OpenGL 1.4 is NOT supported!
3d      |12:50:06: [screenInitialise]   * OpenGL 1.5 is NOT supported!
3d      |12:50:06: [screenInitialise]   * OpenGL 2.0 is NOT supported!
3d      |12:50:06: [screenInitialise]   * OpenGL 2.1 is NOT supported!
3d      |12:50:06: [screenInitialise]   * Texture compression is supported.
3d      |12:50:06: [screenInitialise]   * Two side stencil is NOT supported.
3d      |12:50:06: [screenInitialise]   * Stencil wrap is supported.
3d      |12:50:06: [screenInitialise]   * Anisotropic filtering is NOT supported.
3d      |12:50:06: [screenInitialise]   * Rectangular texture is NOT supported.
3d      |12:50:06: [screenInitialise]   * FrameBuffer Object (FBO) is NOT supported.
wz      |12:50:06: [loadLevFile] Loading lev file: gamedesc.lev
wz      |12:50:06: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] gamedesc.lev
wz      |12:50:06: [loadLevFile] Loading lev file: addon.lev
wz      |12:50:06: [openLoadFile] Reading...[directory: D:\Warzone 2100\mp.wz] addon.lev
fog     |12:50:06: [war_SetFog] Visual fog turned OFF
fog     |12:50:06: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
texture |12:50:06: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |12:50:06: [pie_Initialise] Texture compression: Yes
3d      |12:50:06: [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 400; ycentre 300; buffer 00000000
sound   |12:50:07: [PrintOpenALVersion] OpenAL Vendor: Creative Labs Inc.
sound   |12:50:07: [PrintOpenALVersion] OpenAL Version: 1.1
sound   |12:50:07: [PrintOpenALVersion] OpenAL Renderer: Software
sound   |12:50:07: [PrintOpenALVersion] OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
sound   |12:50:07: [PrintOpenALVersion] available openAL device(s) are: Generic Hardware
sound   |12:50:07: [PrintOpenALVersion] available openAL device(s) are: Generic Software
wz      |12:50:07: [PlayList_Read] Reading...[directory: D:\Warzone 2100\] music/music.wpl
sound   |12:50:07: [PlayList_Read] Added song track1.ogg to playlist
sound   |12:50:07: [PlayList_Read] Added song track2.ogg to playlist
sound   |12:50:07: [cdAudio_Open] called(music)
never   |12:50:07: [iV_initializeGLC] Succesfully initialized. _glcContext = 1
never   |12:50:07: [iV_initializeGLC] Successfully selected font family DejaVu Sans as regular font
never   |12:50:07: [iV_initializeGLC] Successfully selected the "Book" font face of font family DejaVu Sans
never   |12:50:07: [iV_initializeGLC] Successfully selected font family DejaVu Sans for the bold font
never   |12:50:07: [iV_initializeGLC] Successfully selected the "Bold" font face of font family DejaVu Sans
never   |12:50:07: [iV_initializeGLC] Finished initializing GLC
main    |12:50:07: [frontendInitialise] Initialising frontend : wrf/frontend.wrf
wz      |12:50:07: [radarInitVars] Resetting radar zoom to 1.000000
wz      |12:50:07: [radarSize] radar=(776,576) tex=(0,0) size=(0,0)
never   |12:50:07: [driveInitVars] driveInitVars: Driving
main    |12:50:07: [frontendInitialise] frontEndInitialise: loading resource file .....
wz      |12:50:07: [resLoad] resLoad: loading [directory: D:\Warzone 2100\mp.wz] wrf/frontend.wrf
wz      |12:50:07: [openLoadFile] Reading...[directory: D:\Warzone 2100\mp.wz] wrf/frontend.wrf
never   |12:50:07: [res_parse] directory: images
never   |12:50:07: [res_parse] Current resource directory: images/
never   |12:50:07: [res_parse] file: IMGPAGE frontend0.png
never   |12:50:07: [loadingScreenCallback] loadingScreenCallback: pause 1997
never   |12:50:07: [res_parse] file: IMGPAGE frontend1.png
never   |12:50:07: [res_parse] file: IMGPAGE frontend2.png
never   |12:50:07: [res_parse] file: IMGPAGE frontend3.png
never   |12:50:07: [res_parse] file: IMGPAGE frontend4.png
never   |12:50:07: [res_parse] file: IMGPAGE intfac0.png
never   |12:50:07: [res_parse] file: IMGPAGE intfac1.png
never   |12:50:07: [res_parse] file: IMGPAGE intfac2.png
never   |12:50:07: [res_parse] file: IMGPAGE intfac3.png
never   |12:50:07: [res_parse] file: IMGPAGE intfac4.png
never   |12:50:07: [res_parse] file: IMGPAGE intfac5.png
never   |12:50:07: [res_parse] file: IMG intfac.img
wz      |12:50:07: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] images/intfac.img
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: intfac0.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: intfac0.png page=1
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: intfac1.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: intfac1.png page=2
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: intfac2.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: intfac2.png page=3
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: intfac3.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: intfac3.png page=4
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: intfac4.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: intfac4.png page=5
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: intfac5.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: intfac5.png page=6
never   |12:50:07: [res_parse] file: IMG frontend.img
wz      |12:50:07: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] images/frontend.img
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: frontend0.png (512, 512)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: frontend0.png page=7
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: frontend1.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: frontend1.png page=8
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: frontend2.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: frontend2.png page=9
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: frontend3.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: frontend3.png page=10
texture |12:50:07: [LoadTextureFile] Load texture from resource cache: frontend4.png (256, 256)
texture |12:50:07: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:07: [pie_AddTexPage] pie_AddTexPage: frontend4.png page=11
never   |12:50:08: [res_parse] directory: texpages
never   |12:50:08: [res_parse] Current resource directory: texpages/
never   |12:50:08: [res_parse] file: TEXPAGE page-6-features-arizona.png
texture |12:50:08: [dataTexPageLoad] adding page page-6 with texture texpages/page-6-features-arizona.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-6 page=12
texture |12:50:08: [pie_AddTexPage] scaling down texture page-6 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-7-barbarians-arizona.png
texture |12:50:08: [dataTexPageLoad] adding page page-7 with texture texpages/page-7-barbarians-arizona.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-7 page=13
texture |12:50:08: [pie_AddTexPage] scaling down texture page-7 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-8-player-buildings-bases.png
texture |12:50:08: [dataTexPageLoad] adding page page-8 with texture texpages/page-8-player-buildings-bases.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-8 page=14
texture |12:50:08: [pie_AddTexPage] scaling down texture page-8 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-9-player-buildings-bases.png
texture |12:50:08: [dataTexPageLoad] adding page page-9 with texture texpages/page-9-player-buildings-bases.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-9 page=15
texture |12:50:08: [pie_AddTexPage] scaling down texture page-9 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-10-laboratories.png
texture |12:50:08: [dataTexPageLoad] adding page page-10 with texture texpages/page-10-laboratories.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-10 page=16
texture |12:50:08: [pie_AddTexPage] scaling down texture page-10 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-11-player-buildings.png
texture |12:50:08: [dataTexPageLoad] adding page page-11 with texture texpages/page-11-player-buildings.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-11 page=17
texture |12:50:08: [pie_AddTexPage] scaling down texture page-11 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-12-player-buildings.png
texture |12:50:08: [dataTexPageLoad] adding page page-12 with texture texpages/page-12-player-buildings.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-12 page=18
texture |12:50:08: [pie_AddTexPage] scaling down texture page-12 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-13-player-buildings.png
texture |12:50:08: [dataTexPageLoad] adding page page-13 with texture texpages/page-13-player-buildings.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-13 page=19
texture |12:50:08: [pie_AddTexPage] scaling down texture page-13 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-14-droid-hubs.png
texture |12:50:08: [dataTexPageLoad] adding page page-14 with texture texpages/page-14-droid-hubs.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-14 page=20

Offline DragonSoul

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  • Beiträge: 8
Re: Game stürtzt ab!
« Antwort #7 am: 2009-06-06, 12:53:37 »
texture |12:50:08: [pie_AddTexPage] scaling down texture page-14 from 512x512 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-15-droid-hubs.png
texture |12:50:08: [dataTexPageLoad] adding page page-15 with texture texpages/page-15-droid-hubs.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-15 page=21
texture |12:50:08: [pie_AddTexPage] scaling down texture page-15 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-16-droid-drives.png
texture |12:50:08: [dataTexPageLoad] adding page page-16 with texture texpages/page-16-droid-drives.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-16 page=22
texture |12:50:08: [pie_AddTexPage] scaling down texture page-16 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-17-droid-weapons.png
texture |12:50:08: [dataTexPageLoad] adding page page-17 with texture texpages/page-17-droid-weapons.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-17 page=23
texture |12:50:08: [pie_AddTexPage] scaling down texture page-17 from 512x512 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-18-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-18 with texture texpages/page-18-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-18 page=24
texture |12:50:08: [pie_AddTexPage] scaling down texture page-18 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-19-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-19 with texture texpages/page-19-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-19 page=25
texture |12:50:08: [pie_AddTexPage] scaling down texture page-19 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-20-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-20 with texture texpages/page-20-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-20 page=26
texture |12:50:08: [pie_AddTexPage] scaling down texture page-20 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-21-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-21 with texture texpages/page-21-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-21 page=27
texture |12:50:08: [pie_AddTexPage] scaling down texture page-21 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-22-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-22 with texture texpages/page-22-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-22 page=28
texture |12:50:08: [pie_AddTexPage] scaling down texture page-22 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-23-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-23 with texture texpages/page-23-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-23 page=29
texture |12:50:08: [pie_AddTexPage] scaling down texture page-23 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-24-fx.png
texture |12:50:08: [dataTexPageLoad] adding page page-24 with texture texpages/page-24-fx.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-24 page=30
texture |12:50:08: [pie_AddTexPage] scaling down texture page-24 from 256x256 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-28-naval.png
texture |12:50:08: [dataTexPageLoad] adding page page-28 with texture texpages/page-28-naval.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-28 page=31
texture |12:50:08: [pie_AddTexPage] scaling down texture page-28 from 512x512 to 64x64
never   |12:50:08: [res_parse] file: TEXPAGE page-59-more-weapons.png
texture |12:50:08: [dataTexPageLoad] adding page page-59 with texture texpages/page-59-more-weapons.png
texture |12:50:08: [pie_AddTexPage] pie_AddTexPage: page-59 page=32
texture |12:50:08: [pie_AddTexPage] scaling down texture page-59 from 1024x1024 to 64x64
never   |12:50:08: [res_parse] directory: audio/sfx/interfce
never   |12:50:08: [res_parse] Current resource directory: audio/sfx/interfce/
never   |12:50:08: [res_parse] file: WAV beep1.ogg
wz      |12:50:08: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep1.ogg
never   |12:50:09: [res_parse] file: WAV beep2.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep2.ogg
never   |12:50:09: [res_parse] file: WAV beep4.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep4.ogg
never   |12:50:09: [res_parse] file: WAV beep5.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep5.ogg
never   |12:50:09: [res_parse] file: WAV beep6.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep6.ogg
never   |12:50:09: [res_parse] file: WAV beep7.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep7.ogg
never   |12:50:09: [res_parse] file: WAV beep8.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep8.ogg
never   |12:50:09: [res_parse] file: WAV beep9.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/beep9.ogg
never   |12:50:09: [res_parse] file: WAV gmeshtdn.ogg
wz      |12:50:09: [sound_LoadTrackFromFile] Reading...[directory: D:\Warzone 2100\base.wz] audio/sfx/interfce/gmeshtdn.ogg
never   |12:50:09: [res_parse] directory: audio
never   |12:50:09: [res_parse] Current resource directory: audio/
never   |12:50:09: [res_parse] file: AUDIOCFG frontaud.cfg
wz      |12:50:09: [dataAudioCfgLoad] Reading...[directory: D:\Warzone 2100\base.wz] audio/frontaud.cfg
never   |12:50:09: [res_parse] directory: messages/strings
never   |12:50:09: [res_parse] Current resource directory: messages/strings/
never   |12:50:09: [res_parse] file: STR_RES names.txt
wz      |12:50:09: [strresLoad] Reading...[directory D:\Warzone 2100\mp.wz] messages/strings/names.txt
sound   |12:50:09: [cdAudio_PlayTrack] called(0)
sound   |12:50:09: [cdAudio_OpenTrack] called(music/menu.ogg)
sound   |12:50:09: [cdAudio_Stop] called, cdStream=00000000
wz      |12:50:09: [cdAudio_OpenTrack] Reading...[directory: D:\Warzone 2100\] music/menu.ogg
sound   |12:50:09: [cdAudio_OpenTrack] successful(music/menu.ogg)
main    |12:50:09: [SDL_main] Entering main loop
wz      |12:50:12: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] sequenceaudio/cam1/c001.txa
wz      |12:50:12: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] sequenceaudio/cam1/c001.txt
sound   |12:50:12: [cdAudio_Pause] called
never   |12:50:12: [gameTimeStop] Clock paused at 7371
video   |12:50:12: [seq_Play] starting playback of: sequences/cam1/c001.ogg
video   |12:50:12: [seq_InitOgg] seq_InitOgg
video   |12:50:13: [seq_Play] Ogg logical stream 13a1157 is Theora 320x240 25.00 fps video
video   |12:50:13: [seq_Play] Ogg logical stream 36184cd2 is Vorbis 1 channel 22050 Hz audio
video   |12:50:13: [audio_write] starting source
never   |12:50:13: [driveInitVars] driveInitVars: Driving
sound   |12:50:13: [cdAudio_Resume] called
video   |12:50:13: [seq_Shutdown] seq_Shutdown
video   |12:50:13: [seq_Shutdown]  **** frames = 8 dropped = 0 ****
main    |12:50:13: [runTitleLoop] TITLECODE_STARTGAME
wz      |12:50:13: [frontendShutdown] == Shuting down frontend ==
wz      |12:50:13: [saveConfig] Writing prefs to registry
wz      |12:50:13: [registry_save] Saving the registry to [directory: C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\] config
wz      |12:50:13: [saveFile] We are to write (config) of size 720
wz      |12:50:13: [saveFile] Successfully wrote to C:\Dokumente und Einstellungen\DragonSoul\Eigene Dateien\Warzone 2100 2.2\\config with 720 bytes
never   |12:50:13: [resReleaseAllData] resReleaseAllData: STR_RES resource: names.txt(1a66bb4) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-59(45b80d9) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-28(45b8008) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-24(45b8004) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-23(45b8003) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-22(45b8002) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-21(45b8001) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-20(45b8000) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-19(45b8019) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-18(45b8018) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-17(45b8017) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-16(45b8016) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-15(45b8015) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-14(45b8014) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-13(45b8013) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-12(45b8012) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-11(45b8011) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-10(45b8010) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-9(545b809) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-8(545b808) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-7(545b807) not used
never   |12:50:13: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-6(545b806) not used
texture |12:50:13: [frontendShutdown] === frontendShutdown ===
texture |12:50:13: [pie_TexShutDown] pie_TexShutDown successful - did free 33 texture pages
texture |12:50:13: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
wz      |12:50:13: [levLoadData] Loading level CAM_1A ((null), type 0)
wz      |12:50:13: [levLoadData] ** Data set found is CAM_1A type 2
wz      |12:50:13: [levLoadData] Setting base dataset to load: CAM_1
wz      |12:50:13: [rebuildSearchPath] Cleaning up
wz      |12:50:13: [rebuildSearchPath] *** Switching to campaign mods ***
error   |12:50:13: [rebuildSearchPath] Failed to remove path D:/data/\ again
error   |12:50:13: [rebuildSearchPath] Failed to remove path D:/share/warzone2100/\ again
wz      |12:50:13: [levLoadData] Calling stageOneInitialise!
wz      |12:50:13: [stageOneInitialise] == stageOneInitalise ==
wz      |12:50:13: [radarInitVars] Resetting radar zoom to 1.000000
wz      |12:50:13: [radarSize] radar=(776,576) tex=(0,0) size=(0,0)
never   |12:50:13: [driveInitVars] driveInitVars: Driving
save    |12:50:13: [initMission] *** Init Mission ***
wz      |12:50:13: [levLoadData] Loading base dataset CAM_1
wz      |12:50:13: [levLoadData] Loading [directory: D:\Warzone 2100\base.wz] wrf/vidmem.wrf ...
wz      |12:50:13: [resLoad] resLoad: loading [directory: D:\Warzone 2100\base.wz] wrf/vidmem.wrf
wz      |12:50:13: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] wrf/vidmem.wrf
never   |12:50:13: [res_parse] directory: images
never   |12:50:13: [res_parse] Current resource directory: images/
never   |12:50:13: [res_parse] file: IMGPAGE intfac0.png
never   |12:50:13: [loadingScreenCallback] loadingScreenCallback: pause 4697
never   |12:50:13: [res_parse] file: IMGPAGE intfac1.png
never   |12:50:13: [res_parse] file: IMGPAGE intfac2.png
never   |12:50:13: [res_parse] file: IMGPAGE intfac3.png
never   |12:50:13: [res_parse] file: IMGPAGE intfac4.png
never   |12:50:13: [res_parse] file: IMGPAGE intfac5.png
never   |12:50:14: [res_parse] file: IMG intfac.img
wz      |12:50:14: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] images/intfac.img
texture |12:50:14: [LoadTextureFile] Load texture from resource cache: intfac0.png (256, 256)
texture |12:50:14: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:14: [pie_AddTexPage] pie_AddTexPage: intfac0.png page=1
texture |12:50:14: [LoadTextureFile] Load texture from resource cache: intfac1.png (256, 256)
texture |12:50:14: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:14: [pie_AddTexPage] pie_AddTexPage: intfac1.png page=2
texture |12:50:14: [LoadTextureFile] Load texture from resource cache: intfac2.png (256, 256)
texture |12:50:14: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:14: [pie_AddTexPage] pie_AddTexPage: intfac2.png page=3
texture |12:50:14: [LoadTextureFile] Load texture from resource cache: intfac3.png (256, 256)
texture |12:50:14: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:14: [pie_AddTexPage] pie_AddTexPage: intfac3.png page=4
texture |12:50:14: [LoadTextureFile] Load texture from resource cache: intfac4.png (256, 256)
texture |12:50:14: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:14: [pie_AddTexPage] pie_AddTexPage: intfac4.png page=5
texture |12:50:14: [LoadTextureFile] Load texture from resource cache: intfac5.png (256, 256)
texture |12:50:14: [LoadTextureFile] LoadTextureFile: had to upload texture!
texture |12:50:14: [pie_AddTexPage] pie_AddTexPage: intfac5.png page=6
never   |12:50:14: [res_parse] directory: texpages
never   |12:50:14: [res_parse] Current resource directory: texpages/
never   |12:50:14: [res_parse] file: TERTILES tertilesc1hw
texture |12:50:14: [texLoad] Downgrading texture quality to 64 due to user setting 64
wz      |12:50:14: [openLoadFile] Reading...[directory: D:\Warzone 2100\base.wz] texpages/tertilesc1hw.radar

Offline cybersphinx

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  • Beiträge: 166
Re: Game stürtzt ab!
« Antwort #8 am: 2009-06-06, 15:44:45 »
1. Problem:Bis zum Hauptmenü is alles ok wenn ich dann zb auf single player gehe neue kampanie dann komm das intro video und dann bäm stürzt das game ab(is auch beim gefecht so).
Das Video funktioniert, und danach stürzt es ab?

Zitat
3d      |12:50:06: [screenInitialise] OpenGL Vendor : SiS
3d      |12:50:06: [screenInitialise] OpenGL Renderer : Xabre VGA / MMX/SSE2 /AGP
3d      |12:50:06: [screenInitialise] OpenGL Version : 1.3.0
Hast du die neueste Version vom Grafikkartentreiber installiert? Wahrscheinlich unterstützt der eine benötigte Funktion nicht.

Offline DragonSoul

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  • Beiträge: 8
Re: Game stürtzt ab!
« Antwort #9 am: 2009-06-06, 16:25:46 »
ju das video kann ich angucken und dann ladebildschirm und flupp aus is das game

is der neuste gaube ich

wie gesagt 2.0 oder welche version es war die lief ja auch tadelos

Offline Kreuvf

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Re: Game stürtzt ab!
« Antwort #10 am: 2009-06-06, 17:19:11 »
wie gesagt 2.0 oder welche version es war die lief ja auch tadelos
Neue Versionen haben neue Features, die neue Technologien voraussetzen, womit die Anforderungen ans Zielsystem steigen.
Bei Problemen immer WZ-Version, Betriebssystem, Prozessor + Architektur, Treiberversionen der Grafiktreiber und Grafikkarte angeben. RAM und Mainboard dürften selten wichtig sein.
Kein Privatsupport, PMs werden ignoriert.

Offline DragonSoul

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  • Beiträge: 8
Re: Game stürtzt ab!
« Antwort #11 am: 2009-06-06, 18:14:19 »
währ aber schwachsinn daran kanns nich liegen weil ich kann auch andere spiele mit grösseren anforderungen spielen
zb. Alien vs Predator, Wc3tft, Infinity und ich kann sogar rappelz spieln obwohls kagge aus sieht und ruckelt xD

naja hab halt 64mb grafik onboard
AMD Athlon xp2600+ 2.08Ghz
und 1.5GB RAM

Offline Black NEXUS

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Re: Game stürtzt ab!
« Antwort #12 am: 2009-06-09, 13:27:18 »
Also bei mir kommt immer ein Error, sobald ne Karte zur Vorschau geladen wird, egal wo, es gibt aber auch keine weiteren Errorausgaben in der Datei...
Wenn ich die Standardkarte nehme, also ohne ne Vorschau, geht es wunderbar, nur halt wenn man ne andere Karte wählt, wird diese ja automatisch in der Vorschau angezeigt, aber dies verursacht ja den Error und das Programm wird beendet.
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Offline DragonSoul

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Re: Game stürtzt ab!
« Antwort #13 am: 2009-06-10, 23:14:59 »
hat wer nen plan wie ich das game nun zum lafen bekomm oder nich?

Offline Black NEXUS

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Re: Game stürtzt ab!
« Antwort #14 am: 2009-06-13, 00:37:01 »
Also ich habe auch schon einiges probiert, hat aber noch nix gebracht, wer weis, woran das liegt...
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