Autor Thema: AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!  (Gelesen 10063 mal)

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Offline speedy

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AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!
« am: 2003-11-16, 20:12:56 »
Public beta 2 of the extremly multiplayer cooperative action mod AIBoost 2.0 available
- internal version number 1.8beta2 -

Downloads:

ModOnly-Version (1.5MB)
Play-Edition (13MB)
FullPlay-Edition (soon available)
Developer-Edition (please ask me..)

Other interesting Links:

AIBoost-Mod1.8beta2 - Mission Briefing
>> AIBoost - The Movie <<
Roadmap to 2.0
First Steps / Erste Schritte -> TUTORIAL <-

Old Versions:

AIBoost-Mod 1.8beta1 Download
AIBoost-Mod 1.7 Download Link
AIBoost-Mod 1.6 Download Link (not available any longer)



---------------------------------------------------
- aiBoost 1.8beta2                                -
-                                                 -
- The Next Generation Cooperative Multiplayer Mod -
---------------------------------------------------

Features:
---------

Two Fractions: The AImpire and You (haven't a good name, so when you have one...)
Two Technologies, two sets of buildings and weapons
BUT ONE WAR!

See the mission briefing for more details on that.


Installation:
-------------

If you are unsure whether version or installation you should choose or don't know
exactly what Warzone version is installed on your computer, please download the
FullPlay-Edition of aiBoost

if you have patch 1.10 OR 1.11 and all necessary wzstarter files (VB6, OCX and Runtime
files) installed, then you don't need that FullPlay-Edition, you can take
the normal Play-Edition or even the ModOnly-Version.

Please read the installation infos provided during the installation process...


Setup information - Please Read !!
===============================

1. AIBoost will be installed to your Warzone Directory
    It is neccessary that you have installed Warzone from the original CDs!

2. Even the smallest installable version will include WZStarter v1.33
    If you have installed WZStarter on your system by yourself, please unclick
    this selection in the components window!!
    WZStarter and/or additional ai files which come with aiBoost will be installed
    ALWAYS in the folder {wz-directory}\WZStarter.
    In this beta-version there is no check where you have installed your version
    of WZStarter, so if you have installed it into another directory please copy
    all added ai files into your own WZStarter directory.

3. There are four versions of this mod available:

    - the ModOnly-Edition (AIBoost, Maps: Mortiforous and theBigOne)
      be sure to have ALL REQUIREMENTS INSTALLED before installing this
      version: you will need a (blank) warzone installation,
      Official Patch 1.10: http://www.speedylan.de/tools/wz2100-update110.exe
      and all required files to run WZStarter:
      http://www.speedylan.de/tools/VB6Run60.exe (VB Runtime files)
      http://www.speedylan.de/tools/RequiredSystemOCXFiles.zip (OCX files)
      http://www.speedylan.de/tools/WZS_RequiredFiles.zip (dlls for WZStarter)
      If you are unsure if you meet these conditions please install the FullPlay-Ed.

    - the Play-Edition (has ModOnly-Edition, additional Maps from Coyote, Mabster
      and 4NiK8r, the AIBoost Trailer, 1.10 Techtree (will be aiBoost-Techtree in
      further releases), Tutorial and the Mission briefing)

    - the FullPlay-Edition (has Play-Edition, Patch 1.10 from Pumpkin and
      Programs (like WZStarter incl. all mentioned necessary Windows files)) -
      this is the recommended Edition you should install!

    - the Developer-Edition (has FullPlay-Edition and the complete Developer Kit for
      more mods, with WZCK v130, WDG Explorer, Pie Slicer DX, AIEditor and a lot of
      other Tools, Progs, Mods and over 250 Maps (!!))

3. On the page "User Information" please fill in your Warzone Nickname

4. On the page "Select Components" please select what you want to install:
    - Compact installation: only AIBoost will be installed
    - Custom installation: AIBoost + some Maps and Mods will be installed
    - Full installation: depends on the edition:
      Play Edition: same as Custom installation
      FullPlay Edition: Custom installation + all necessary updates to Warzone
      Prog Edition: Custom installation + the complete WZupgrade Compilation

5. During the Installation of FullPlay or Prog Edition you will be prompted for
    the game-directory a few times.
    Therefore copy (CTRL+C) and paste (CTRL+V) your game directory as shown
    during this setup or look in the DOS-Box that is showing up.
    Sorry for this behaviour, I've included most of the updates and mods in their
    original way with their respective installer to keep their copyrights ;-)
    So make sure you copy-paste your game directory name in these input fields...
    During the installation of wzstarter you should hit the big button to install!


To play aiBoost double-click the WZStarter-Icon on your Desktop!

If you get an error starting WZStarter
- then you haven't installed all neccessary WZStarter required files:
  http://www.speedylan.de/tools/wz2100-update110.exe (Update 1.10)
  http://www.speedylan.de/tools/VB6Run60.exe (VB Runtime files)
  http://www.speedylan.de/tools/RequiredSystemOCXFiles.zip (OCX files)
  http://www.speedylan.de/tools/WZS_RequiredFiles.zip (dlls for WZStarter)
- or your "system language" is somewhat different
  therefore please delete the file
  {WZ-directory}\WZStarter\starter.ini
  and restart WZStarter. Now you have to input all neccessary data by yourself.
  Sorry. This Bug will be fixed in a future release.

Known issues with this current release of aiBoost:
- Save games could sometimes crash
- multiplayer: money cheats (~ slider) work only in skirmish play

Goodies:
- are all located in the aiBoost directory in your Warzone-dir.

aiBoost Play Setup:
- WZStarter: Choose any AI with ## on any starting location how you want
  - AIs without that ## could give you some ctd's. So please take ais with ##
  - For human players you normally should choose 'Original 1.04 ##'
- Warzone2100: difficulty-modifiers and their effects:
  - number of human players
    --> decreasing starting time of *first* LasSat, Chronosphere and GAVA
        (in conjunction with the main aiBoost difficulty setting!)
    --> increasing number of *first* Chronophere and GAVA units
  - main aiBoost difficulty setting (in structure limit screen)
    --> increasing money cheat for AI (in conjunction with individual ai
        difficulty setting!)
    --> decreasing starting time of *first* LasSat, Chronosphere and GAVA
        (in conjunction with number of human players)
  - individual ai difficulty setting (play setup screen, ai slider)
    --> increasing money cheat for AI (in conjunction with the main
        aiBoost dificulty setting!)
  - player statistics (i.e. money overload)
    --> decreasing LasSat, Chronosphere and GAVA reload time
- Warzone2100: Maps:
  - keep in mind that aiBoost is designed for T1 games only, so some
    scripts won't work in T2 or T3 games!!

first playing:
- take map SandCastles-T1 (or for an easy play TheBigOne-T1)
- no more than two ai players
- give yourself maximum power cheat (structure limit screen, slider to 0)
- WZStarter: ai on position 7: GK## or 1.04##, position 6: Turtle##
- in warzone deactivate all other ais (besides these last two)
- check the included mission briefing for more details!


Roadmap: Improvements, Changes and New Items:

When 1.7 only was a 'weapon tweaking mod' with some money cheats for the AI,
the upcoming 2.0 will be much more of a 'new units/ weapons/ buildings/ techs
and scripting mod'. Read on for further details:

Taken ideas, impressions and wishes from "What should be in AIBoost 2.0 ?"
and "Update-Wünsche für 1.7/1.8/..." and of course this topic.

Updated 16.11.2003

last official version 1.7(FULL) : official release (16.04.2003)
1.8beta1 : finished/ released (17.08.2003)
1.8beta2 : finished/ released (16.11.2003)
1.8beta3 (bugfixes only): not even started -> Xmas 2003
1.9beta1 : not even started -> summer 2004 ?
...
FINAL 2.0: not even started -> Xmas 2004 ?

______________________________________________________________________________________


TOPIC                                         PRIO   %DONE  in beta    /  release

Balancing improvements and weapon changes
- Decrease building time (MKII-IV (empl/turret),
  Wyvern and Dragon, plasmite bomb)             1    #####                1.8beta1
- Increase radar range of wide spectrum tower   1    #####                1.8beta1
- Balance all AI bastions                       1    #####                1.8beta2
- Increase reactor power output by ~45%         2    #####                1.8beta1
- Increase general power output                 2    #####                1.8beta1
- Again balancing MK weapons and plasmite bomb  1    #####                1.8beta2
- Balancing of other non-AI-only weapons like
  laser(s), scourge and others                  1    #####                1.8beta2
- Update nuke: better explosion grafics,
  new warhead definition, make longer
  incendiary effect (to simulate radiation)     2    ##     ->1.8beta++
- more ??                                       2    _      ->1.8beta++

Include completely new Items/Tech with new graphics
- Two more wall versions                        2    #####                1.8beta2
- New weapon MK V (emplacement only!)           2    #####                1.8beta2
- New weapon: Anti ai Mine *hehe*               2    #####                1.8beta2
- New special weapon: Car bomb !!!              2    #####                1.8beta2
- New building/tech for AI: Chronosphere        2    #####                1.8beta2
- New building/tech for player: Jammer Tower    2    #####                1.8beta2
- New very advanced secret Techs and Buildings:  
  The Bulk Matter Transmitter and Controller    2    #####                1.8beta2
- New building for player: Stasis Field
  Projector and Controller                      2    #####                1.8beta2
- New body with materials directly from
  black hole researches: nearly undestructable
  but very unstable (replaces Retaliation)      4    #####                1.8beta2
- New 4-player-Map (from Lav_Coyote)            5    ###                  1.8beta2
- New fighter only weapon (Anti-Bastion-Bomb)   2    _      ->1.9beta
- New laser based heavy weapon                  3    _      ->1.9beta
- New fighter body: The Shark (replaces bug)    3    _      ->1.9beta
- New super heavy body: The Daggernaught        5    _      ->2.0
- New heavy body: The Executioner               5    _      ->2.0
- New mega weapon for daggernaught              5    _      ->2.0
- Update GFX for MKV, Car bomb, Chronosphere,
  Mine, Jammer Tower, Stasis Field Projector,
  Controller and Bulk Matter Transmitter        3    _      ->2.0
- Updated map SandCastlesX for aiBoost          2    _      ->2.0
- New 8-player-Map                              5    _      ->2.0

Balancing and Improvements for AIs in aiBoost
- Include lower cheating versions for all AIs
  there will be 3 versions of all available AIs:
  . completely unmodified,
  . litte boosting (starting credits, increased
    ressource output, marked with a '+') and
  . very high boosting (unlimited ressources -
    note these are the same as the boosted AIs
    in version 1.7!, marked with a '++')
  . possibly you will find another version,
    marked with a '##', this is the same as the
    very high boosting, but will enable some
    special weapons for the AI too              1    #####                1.8beta1
- Include other available AIs in aiBoost (Part1)
  (GhengisAI, H20)                              3    #####                1.8beta2
- Include other available AIs in aiBoost (Part2)
  (SuperAI, SuperAI1, Omega Prime)              3    _      ->1.8beta++
- Include a special *NEW* AI for aiBoost
  (This AI will even have access to player-only
  weaponry like the MKI-IV and let's see the
  nuke?? *hehe*)
  This AI will have different identities
  (which you can change ingame)                 1    ##     ->1.8beta++
- Remove power bug from all AIs                 1    #####                1.8beta1
- Remove memory bug in TurtleAI
  now you can take up to 6 Turtles with aiBoost
  and 7 !! without aiBoost                      1    #####                1.8beta2
- Enable super weapon (multiple LasSat)
  for AI with better target recognition         2    #####                1.8beta2
- Update Building Limits                        1    #####                1.8beta2
- Include Power scripts for PowerGenerator
  and NuclearReactor                            1    #####                1.7 ++
- Include Power scripts and nuclear handling
  for reactor, cooling systems and meltdown     1    #####                1.8beta2
- Include alliances scripts
  (AI+AI, AI-Pl, Pl?Pl)                         2    #####                1.8beta2
- Include mine scripts                          2    #####                1.8beta2
- Guided AI VTOL attacks                        2    #####                1.8beta2
- Include more scripted Weapons                 2    #####                1.8beta2
- Include Detonation and Death zone scripts
  for nuke                                      2    #      ->1.8beta++
- Balancing ? Other improvements ?              2    #      ->2.0

Make it compatible with the commonly used warzone versions
- 1.10 official patch                           1    #####                1.8beta2
- 1.11 inofficial N.E.W.S.T patch               2    #####                1.7 ++
- 1.12 new inofficial patch from Pumpkin-2      4    _      ->2.0

Update the research tree
- New weapons/buildings for research (Part1)
  (nuke, reactor, MKI,II still available after
  MKIII,IV)                                     1    #####                1.8beta1
- New weapons/buildings for research (Part2)
  (coolingTower, mines, walls, MKV)             1    #####                1.8beta2
- New weapons/buildings for research (Part3)
  (secret buildings and Tech *hehe*)            2    #####                1.8beta2
- New weapons/buildings for research (Part4)
  (new weapons, new bodies)                     2    _      ->2.0
- Increase research cost and time (MKI-IV and
  emplacements, dual heavy cannon, others)      2    #####                1.8beta1
- Include "researchMod2" (and remove it from
  the package) (that means decrease all over
  research cost & time by 25%)                  2    #####                1.8beta1
- Deactivate that means hide all "AI-ONLY"
  Research topics from the player               2    #####                1.8beta2

GUI for aiBoost
- Make all AIs (even the original ones)
  selectable for playing : you can select any
  AI (in any cheating variant) on any starting
  location that you want!!                      1    #####                1.8beta1
- Better integrate aiBoost in WZStarter         2    ###    ->1.8beta++

that's it....
for now

see more in the "Roadmap to 2.0"-Topic...
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline speedy

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AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!
« Antwort #1 am: 2003-12-23, 19:22:55 »
Mabster und Mike, das wird euch freuen, hab mich mal 'ne Stunde hingesetzt und ein paar Dinge geändert, nicht viel, aber denke ich wert, diese 170 KB downzuloaden...


aiBoost-Update 1.8beta2 -> 1.8beta3 (23.12.2003)

please copy "Turtle AI ##.wzai" into {Warzone2100-Directory}\WZStarter\Mods\SkirmishAI
and "aiBoost1.8.wdg" and "8c-CmpStmp-1P-13.wdg" into {Warzone2100-Directory}
always overriding.

Bug fixes and improvements in this update:

- SAM upgrade: now Avenger and Vindicator SAMs have higher ROF and Damage but cost is increased
- MK II upgrade: MK II now costs less but have higher ROF, longer range and higher damage
- LasSat and Chronophere hitpoints extremely decreased
- T2/T3 Bug eliminated. Now T2 and T3 games can be made, but a few AI-ONLY-Structures are still in
- No-Bases Bug eliminated. Now you can start games in no-bases and normal-bases environment too
- Killer rockets upgrade: now better against VTOLs
- Rail- and Gauss weapons upgrade: now against VTOLs too
- Jammer tech upgrade: now jammered buildings have a much less possibility being attacked by LasSats
- Turtle now attacks earlier with his super cyborgs
- Map "8c-CmpStmp-1P-13.wdg" added, especially for 1-player-skirmish-action games against 7 AIs !!!

hope you enjoy!

have a nice Xmas and a happy new year!

speedy


Download link: bei Pumkpin-2
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline Cheatking

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AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!
« Antwort #2 am: 2003-12-23, 19:58:54 »
@speedy
Yo,läuft wie geschmiert...aber werde jetzt erstmal was von wz Abstand nehmen.Ich habe momentan wichtigere Dinge zu tun.
Frohe Wheinachten und ein Frohes neues Jahr.

PS ich lerne jetzt auch c++

Offline speedy

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AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!
« Antwort #3 am: 2003-12-24, 01:42:11 »
hi Cheatking,
habe es endlich geschafft, deinen Body anzuschauen. STARK.
gibt aber ein paar Overlay-Probleme... musst mal schauen!!!!
ansonsten echt gut!
Ist aber kleiner als die beiden anderen roten, aber egal... weiss schon was ich damit anstelle  :twisted:  :twisted:  :twisted:
wenn du noch mehr Modelle hast... HER DAMIT  :twisted:
Ein Stargate wär doch was ???
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline Cheatking

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AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!
« Antwort #4 am: 2003-12-24, 10:21:57 »
Yep,Star Gate wird heute Abend fertig sein.
PS habe 3 Lexika und Lehrbücher über Scripting zu Wheinachten bekommen.

Offline speedy

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« Antwort #5 am: 2003-12-24, 15:02:06 »
wow, das geht ja schnell...
das Teil soll GROSS sein, 3 x 3
und ich brauche ZWEI davon, unterscheiden sich nur darin, dass beim zweiten mittendrin der "Horizont" da ist, also so eine "Wasser"-Textur quasi
bin schon gespannt...
aber schau auch nochmal nach deinem Snake...
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline Cheatking

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« Antwort #6 am: 2003-12-24, 23:07:57 »
@speedy
Das mit dem Snake tut mir leid,das Stargate wird leider erst morgen fertig.Ich habe nur vorher nie mit Pieslicker gearbeitet :lol:

Offline speedy

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« Antwort #7 am: 2003-12-25, 19:22:05 »
du kein Problem,
es ist Weihnachten und da feiert man!!
Also wenn du noch etwas länger brauchsts, kein Thema, halte mich einfach auf dem Laufenden  :wink:
und danke für deinen Einsatz!!
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline Thor

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AIBoost-Mod 1.8beta2 DOWNLOAD AVAILABLE !!
« Antwort #8 am: 2003-12-26, 12:26:35 »
Moin, zu den 1.8Beta3 da hab ich ein Prob, wenn ich WZ starte und darein möchte wo ich die anzahl der Gebäude verändern will dann kommen mehrere Fehler und dann geht es net weiter. Woran hängt das????
1 2    Thor kommt vorbei, 3 4    er steht vor deiner tür, 5 6    jetzt holt dich gleich die nuke, 7 8    es ist gleich mitternacht, 9 10  nie mehr schlafen gehn.

Offline speedy

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« Antwort #9 am: 2003-12-26, 15:58:03 »
hast Recht, die beta3 vom 23.12 hatte einen Bug  :oops: , hab's ma 25.12 nochmal reingestellt... dafür gibt's noch eine weitere Karte mit dazu  :wink:
bitte nochmal downloaden... danke... und sorry...
here AI . . . . . . . . .  Humans
boosted . . . . . . . . . loosing...

Offline LoKi-Dx

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« Antwort #10 am: 2003-12-26, 16:00:54 »
@ Thor

schau mal bei Pumkin-2 im Forum vorbei speedy hat da ne neue Version der 1.8beta3

Offline Thor

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« Antwort #11 am: 2003-12-28, 20:16:16 »
THX klappt jetzt alles. Übrigens Loki deinen Text kapier ich net ganz. (der anhang) bin wahrscheinlich zu blond dafür.  :oops:
1 2    Thor kommt vorbei, 3 4    er steht vor deiner tür, 5 6    jetzt holt dich gleich die nuke, 7 8    es ist gleich mitternacht, 9 10  nie mehr schlafen gehn.